Some of the most innovative mobile gaming app companies are based in South Korea. With independent publishers like J-PARK, and gaming stalwarts like NEXON, GAMEVIL, and Netmarble, Korea has long occupied a spot on the leading edge of mobile gaming. Now, with the advent of the app economy, even the big boys, like NAVER Corp. and Kakao, are getting involved.
In this article, we will provide a number of detailed mobile games statistics and insights into the South Korea Android game market with focus on mobile games only. We will cover a number of topics, including: how many Korean game publishers exist on the Google Play Store, how many mobile games they have released, and how Korean mobile games have performed compared to the global average. The data is aggregated based on address, such that only major game publishers and ones with valid Korean addresses on the Android market have been considered. Furthermore, all download statistics are estimates.
42matters tracks everything from mobile game meta data, to rankings, to download estimates, to changes in meta information, to SDK usage, to App-ads.txt and more. If you would like to leverage our data into your own product, research or app industry analysis, it can be obtained via our API or File Dumps or our interactive App Market Explorer.
There are more than 3,436 Korean publishers on Google Play out of all 190,202 game publishers. One of the biggest Korean publishers are mobirix, SUD Inc., BitMango, Netmarble, CookApps, COWON PLAY, Com2uS, JOYCITY Corp., SUPERBOX.Inc, mobirixsub . Overall 2% of all game publishers on Google Play are from South Korea. Find the biggest app publishers with our App Market Explorer.
There are more than 11,955 games from Korean publishers on Google Play out of the 530,858 games. Mobile Games with most downloads of Korean publishers are 아키에이지 워, Kingdom Quest - Idle RPG, Lord of Heroes: anime games, 고양이다방2 포레스트, 히트2, Rumble Heroes : Adventure RPG, FIFA 모바일, 나쁜말 양파 - 말하는 대로 자라는 양파 키우기, 7Billion Zombies - VIP Gold, Infinite Stairs . 2% of all mobile games on Google Play are from Korean publishers. Filter for mobile games by publisher country with our tool here.
The average rating of 11,955 games from Korean publishers on Google Play is 3.99 out of 5 stars. This is better than the overall average rating of all mobile games which is 3.93. Mobile Games from Korean publishers on Google Play have on average 12,740 ratings. This number is higher than the average number of ratings of all games, which is 6,653 ratings. Sort by the best rated game or by the game with most ratings directly in our App Market Explorer.
Mobile Games by Korean publishers have an average of 748.66k downloads. Overall they get more downloads than the average of all mobile games which is 560.15k. We offer also more detailed download estimates for any app.
6% of games by Korean publishers are paid. That is a higher value of paid mobile games compared to the overall games, where 4% are paid. 80% of games by Korean publishers include ads. That is a higher value compared to the whole world, where 72% games have ads. 50% of games by Korean publishers make use of In-App Payments to monetize. That is higher than the average of 20% of games.
36% of games of Korean publishers are available on both Google Play and iTunes. Overall they put more effort in publishing on both stores, compared to the average publisher with 17%. Use our iOS to Android Matching API or Android to iOS Matching API to find the same app across stores.
The following are the top publishers from South Korea that accumulated most downloads.
mobirix is on position 1 of the biggest Korean game publishers. mobirix is a mobile gaming app publisher based in South Korea. Their goal is to provide content that users of all ages and cultural backgrounds can enjoy and to provide the best gaming experience possible to millions of gamers all around the world. They believe that the player always comes first. mobirix has developed such gaming apps as Bricks Breaker Quest, Grow Kingdom, World Soccer League, 4 in a row king, and much more. They own 149 mobile games that have been downloaded together more than 1.25b+ times.
SUD Inc. is on position 2 of the biggest Korean game publishers. SUD Inc. is a subsidiary of NAVER Corp, the South Korean internet content service company known for operating the popular search engine, Naver. They are focused primarily on developing and publishing mobile gaming apps. SUD Inc. has developed and published such apps as Dr. Parking 4, Dr. Driving, Dr. Gomoku, Dr. Chess, and more. They own 28 mobile games that have been downloaded together more than 793.2m+ times.
BitMango is on position 3 of the biggest Korean game publishers. BitMango is a mobile gaming app publisher, based in South Korea, founded in 2011. They develop and publish mobile puzzle apps that users around the world can enjoy. BitMango’s portfolio includes: Block! Triangle Puzzle, Block! Hexa Puzzle, Bubble Pop! Puzzle Game Legend, Line Puzzle: Pipe Art, and more. They own 31 mobile games that have been downloaded together more than 585.72m+ times.
Netmarble is on position 4 of the biggest Korean game publishers. Established in 2000, Netmarble has cemented its position as one of the most popular mobile game companies in the world. Their primary concern is providing players with epic gaming experiences. Netmarble’s mobile gaming repertoire includes: The King of Fighters, Marvel Future Fight, BTS WORLD, Iron Throne, and more. They own 44 mobile games that have been downloaded together more than 307.42m+ times.
CookApps is on position 5 of the biggest Korean game publishers. They own 84 mobile games that have been downloaded together more than 220.74m+ times.
COWON PLAY is on position 6 of the biggest Korean game publishers. They own 9 mobile games that have been downloaded together more than 216.3m+ times.
Com2uS is on position 7 of the biggest Korean game publishers. Com2uS is an industry-leading Korean mobile gaming app company that has been developing and publishing mobile games since 1999. Com2uS has been growing in lockstep with the mobile gaming industry and has a well-earned reputation for producing excellent products. Com2uS has created a diverse portfolio of apps, such as MLB 9 Innings 19, Homerun Battle 2, Golf Star, Skylanders Ring of Heroes, and more. They own 35 mobile games that have been downloaded together more than 195.2m+ times.
JOYCITY Corp. is on position 8 of the biggest Korean game publishers. JOYCITY is a South Korean game developer founded in 1994. Over the years they have developed numerous innovative games, spanning a wide range of genres. Early on in the mobile gaming boom, they struck gold with their social-network-game (SNG) ‘Rule the Sky,’ and have since invested more resources into the mobile gaming market. JOYCITY Corp. has published GUNSHIP BATTLE: Helicopter 3D, Game of Dice, WARSHIP BATTLE:3D World War II, The War of Genesis: Battle of Antaria, and more. They own 19 mobile games that have been downloaded together more than 185.8m+ times.
SUPERBOX.Inc is on position 9 of the biggest Korean game publishers. They own 69 mobile games that have been downloaded together more than 185.64m+ times.
mobirixsub is on position 10 of the biggest Korean game publishers. They own 62 mobile games that have been downloaded together more than 180.59m+ times.
The following shows which SDKs are most used by South Korea game publishers. To find out which mobile games integrate the following SDK use our App Market Explorer. We have also aggregated the worldwide Top Ad Network SDKs and other categories.
80% of mobile games from Korean publishers have Google Firebase integrated. In total 8,648 games. Firebase is a mobile and web application development platform SDK that gives app builders the ability to develop their apps faster, without worrying about infrastructure. It includes functionalities like analytics, databases, messaging and crash reporting so developers can move quickly and focus on their users.
76% of mobile games from Korean publishers have Google Ads AdMob integrated. In total 8,185 games. Google Ads AdMob is a mobile advertising platform that enables users to monetize their mobile applications via in-app advertising. AdMob is based on the Google Mobile Ads SDK and serves over 200 billion ad requests a month, with over 1 million advertisers and 1 million apps currently running on the AdMob mobile ad network.
75% of mobile games from Korean publishers have Google Ads AdMob Mediation Adapters integrated. In total 8,079 games.
74% of mobile games from Korean publishers have FMOD integrated. In total 7,964 games.
74% of mobile games from Korean publishers have Unity3D integrated. In total 7,927 games.
56% of mobile games from Korean publishers have Google Play Game Services integrated. In total 5,999 games. Google Play Game Services is an SDK that provides cross-platform services that gives app developers the ability to easily integrate popular gaming features such as achievements, leaderboards, Saved Games, and real-time multiplayer on their tablet and mobile games.
55% of mobile games from Korean publishers have Google Drive integrated. In total 5,936 games. The Google Drive SDK makes it possible for app developers to create mobile, web, and desktop apps that leverage Google Drive cloud storage. This includes reading, writing, and syncing files in Google Drive.
46% of mobile games from Korean publishers have Unity Ads integrated. In total 4,915 games. The Unity Ads SDK helps publishers integrate especially video advertisements, aimed at maximizing revenue and improving user experience, into their games. Unity Ads gives developers the ability to offer users a variety of rewards in exchange for watching videos, such as additional “life,” currency, score increases, etc.
37% of mobile games from Korean publishers have Google Play Games plugin for Unity integrated. In total 3,961 games.
37% of mobile games from Korean publishers have Android Sqlite integrated. In total 3,960 games.
The following shows which android permissions are most frequently request by South Korea mobile games publishers. Use our App Market Explorer to filter the Google Play Store by mobile games with specific permissions.
android.permission.INTERNET makes it possible for app publishers to create network sockets and use custom network protocols within their apps. This permission is not required for internet connection however, as the mobile browser provides all apps with the ability to send data to the internet. 95% of the games from Korean publishers use the Internet Access permission. Total 11,373 games.
The android.permission.ACCESS_NETWORK_STATE permission can be leveraged by app developers to enable their apps to view information about network connections. This information includes such things as which networks exist and which already have connections. 92% of the games from Korean publishers use the Network Information Access permission. Total 10,949 games.
android.permission.WAKE_LOCK gives apps the ability to prevent the phone they are running on from going into sleep mode. This is good for apps, like YouTube, that get extended periods of engagement that do not necessarily require the user to touch the screen or otherwise interact physically with the device. 75% of the games from Korean publishers use the Phone Sleep Mode Preventation permission. Total 8,966 games.
The com.android.vending.BILLING permission is required for the integration of billing in android applications. 64% of the games from Korean publishers use the Billing permission. Total 7,705 games.
Apps often advertise other apps. By leveraging com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE apps can make sure that installs of other apps launched via their ads are properly attributed. 51% of the games from Korean publishers use the Install Referrer permission. Total 6,064 games.
android.permission.RECEIVE_BOOT_COMPLETED gives apps the ability to start themselves as soon as the system it is running on has finished booting. It should be noted, however, that this can often slow down the phone start time. In addition, it can slow down the device generally by enabling the app to run constantly. 43% of the games from Korean publishers use the Start At Boot Time permission. Total 5,197 games.
android.permission.VIBRATE makes it possible for app builders to give their apps control over the vibrating function of the devices they are running on. 42% of the games from Korean publishers use the Vibration permission. Total 4,989 games.
com.google.android.c2dm.permission.RECEIVE can be used within apps to allow them to accept cloud to device messages sent by the app’s service. It should be noted however, that using this service will incur data usage, and malicious apps could cause excess data usage. 36% of the games from Korean publishers use the Push Notification permission. Total 4,346 games.
App publishers can leverage android.permission.ACCESS_WIFI_STATE to enable their app to view information about Wi-Fi networking. This includes whether Wi-Fi is enabled and the names of the connected Wi-Fi devices. 36% of the games from Korean publishers use the Wifi Information Access permission. Total 4,339 games.
33% of the games from Korean publishers use the android.permission.FOREGROUND_SERVICE permission. Total 3,952 games.
42matters tracks everything from game meta data, to rankings, to download estimates, to changes in meta information, to SDK usage, to App-ads.txt and more. If you would like to leverage our data into your own product, research or app industry analysis, it can be obtained via our API or File Dumps or our interactive App Market Explorer.
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