When it comes to gaming, there is perhaps no country with a reputation as strong as Japan’s. Indeed, Nintendo and Sony alone are giants of the gaming industry. Furthermore, Japan was the birthplace of non-preset mobile games. As early as 1999, mobile phone users in Japan could download games – like Dragon Quest and Final Fantasy – via the NTT DOCOMO platform. Today, Japan remains on the cutting-edge of the mobile gaming industry.
In this article, we will provide a number of detailed mobile games statistics and insights into the Japan Android game market with focus on mobile games only. We will cover a number of topics, including: how many Japanese game publishers exist on the Google Play Store, how many mobile games they have released, and how Japanese mobile games have performed compared to the global average. The data is aggregated based on address, such that only major game publishers and ones with valid Japanese addresses on the Android market have been considered. Furthermore, all download statistics are estimates.
42matters tracks everything from mobile game meta data, to rankings, to download estimates, to changes in meta information, to SDK usage, to App-ads.txt and more. If you would like to leverage our data into your own product, research or app industry analysis, it can be obtained via our API or File Dumps or our interactive App Market Explorer.
There are more than 2,536 Japanese publishers on Google Play out of all 173,856 game publishers. One of the biggest Japanese publishers are LINE Corporation, Nintendo Co. Ltd., Geisha Tokyo Inc., BANDAI NAMCO Entertainment Inc., KONAMI, KAYAC Inc., BabyBus, SNK CORPORATION, SQUARE ENIX Co.Ltd., Office Create Corp. . Overall 1% of all game publishers on Google Play are from Japan. Find the biggest app publishers with our App Market Explorer.
There are more than 13,240 games from Japanese publishers on Google Play out of the 446,885 games. Mobile Games with most downloads of Japanese publishers are ウマ娘 プリティーダービー, ぼっち回避, 放置少女 〜百花繚乱の萌姫たち, にゃんこ大戦争, プロジェクトセカイ カラフルステージ! feat. 初音ミク, Dodge the Prank!, LINE:ディズニー ツムツム, Save them all - drawing puzzle, ミニミニ農園, 3分間ミステリー - 暇つぶし推理ゲーム . 3% of all mobile games on Google Play are from Japanese publishers. Filter for mobile games by publisher country with our tool here.
The average rating of 13,240 games from Japanese publishers on Google Play is 3.57 out of 5 stars. This is less than the overall average rating of all mobile games of 3.79 stars. Mobile Games from Japanese publishers on Google Play have on average 6,116 ratings. This number is higher than the average number of ratings of all games, which is 6,427 ratings. Sort by the best rated game or by the game with most ratings directly in our App Market Explorer.
Mobile Games by Japanese publishers have an average of 318.49k downloads. Overall they get more downloads than the average of all mobile games which is 461.14k. We offer also more detailed download estimates for any app.
6% of games by Japanese publishers are paid. That is a higher value of paid mobile games compared to the overall games, where 5% are paid. 74% of games by Japanese publishers include ads. That is a higher value compared to the whole world, where 73% games have ads. 24% of games by Japanese publishers make use of In-App Payments to monetize. That is higher than the average of 21% of games.
58% of games of Japanese publishers are available on both Google Play and iTunes. Overall they put more effort in publishing on both stores, compared to the average publisher with 20%. Use our iOS to Android Matching API or Android to iOS Matching API to find the same app across stores.
The following are the top publishers from Japan that accumulated most downloads.
LINE Corporation is on position 1 of the biggest Japanese game publishers. LINE Corporation is an app developer and publisher, and provider of internet services, based in Tokyo, Japan. Launched in 2011, it is a subsidiary of the South Korean internet search giant, Naver Corporation. LINE Corporation has developed and published such apps as LINE Lite: Free Calls & Messages, LINE Camera - Photo editor, LINE: Disney Tsum Tsum, LINE PLAY - Our Avatar World, and more. They own 60 mobile games that have been downloaded together more than 330.05m+ times.
Nintendo Co., Ltd. is on position 2 of the biggest Japanese game publishers. Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto, Japan. They were initially founded as a card company, and eventually evolved from toys to video games. Today, Nintendo is one of the world's largest video game companies and is responsible for some of the best-known and top-selling video game franchises of all-time. Nintendo Co., Ltd. has developed Nintendo Switch Online, Nintendo Switch Parental Cont…, Super Mario Run, Mario Kart Tour, and more. They own 10 mobile games that have been downloaded together more than 322.92m+ times.
Geisha Tokyo, Inc. is on position 3 of the biggest Japanese game publishers. Geisha Tokyo, Inc is a Japanese mobile gaming app developer and publisher. Geisha Tokyo, Inc. has produced such mobile gaming apps as Dinosaur Rampage, Rope Bowling, Snowball.io, Traffic Run!, and more. They own 30 mobile games that have been downloaded together more than 272.38m+ times.
BANDAI NAMCO Entertainment Inc. is on position 4 of the biggest Japanese game publishers. BANDAI NAMCO Entertainment Inc. is a Japanese multinational video game developer headquartered in Tokyo. It is a wholly owned subsidiary of Bandai Namco Holdings. BANDAI NAMCO Entertainment Inc. has a sizable mobile gaming app portfolio, including: DIGIMON ReArise, DRAGON BALL LEGENDS, GUNDAM BATTLE: GUNPLA WARFARE, アイドルマスター シンデレラガールズ スターライトスポット, and more. They own 65 mobile games that have been downloaded together more than 191.83m+ times.
KONAMI is on position 5 of the biggest Japanese game publishers. KONAMI is a Japanese entertainment and gambling conglomerate that operates as a product distributor, video game developer, and publishing company. While they own and operate casinos and health clubs across the world, they have found considerable success acting within the mobile gaming market. KONAMI has built a solid résumé of mobile gaming apps, including: Castlevania Grimoire of Souls, Yu-Gi-Oh! Duel Links, PIXEL PUZZLE COLLECTION, eFootball PES 2020, and more. They own 26 mobile games that have been downloaded together more than 188.73m+ times.
KAYAC Inc. is on position 6 of the biggest Japanese game publishers. They own 30 mobile games that have been downloaded together more than 140.4m+ times.
BabyBus is on position 7 of the biggest Japanese game publishers. BabyBus is a mobile gaming app developer based in China that focuses on meeting the educational needs of preschool children. Their apps are divided into two age groups, the Starter Series for toddlers and the Prodigy Series for children 3 year and older. Their goal is to make learning fun. BabyBus has published such games as Baby Panda World, Baby Panda's Care: Safety & Habits, Baby Panda's Town: Life, Baby Panda's Supermarket, and more. They own 147 mobile games that have been downloaded together more than 114.63m+ times.
SNK CORPORATION is on position 8 of the biggest Japanese game publishers. SNK Corporation is a Japanese-Chinese video game hardware and software company. It was initially founded in 1978, under the name Shin Nihon Kikaku. The name was informally shortened to SNK Corporation in 1981 before becoming the company's official name in 1986. SNK CORPORATION has developed mobile gaming apps like THE KING OF FIGHTERS '98, THE KING OF FIGHTERS '97, METAL SLUG 3, THE KING OF FIGHTERS-A 2012, and more. They own 18 mobile games that have been downloaded together more than 66.51m+ times.
SQUARE ENIX Co.,Ltd. is on position 9 of the biggest Japanese game publishers. Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company. They are known for the Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises. Square Enix is headquartered in Tokyo, Japan. SQUARE ENIX Co.,Ltd. can be credited with many mobile gaming apps, including FINAL FANTASY TACTICS : WotL, DISSIDIA FINAL FANTASY OPERA OMNIA, DRAGON QUEST, FINAL FANTASY VII, and more. They own 110 mobile games that have been downloaded together more than 63.66m+ times.
Office Create Corp. is on position 10 of the biggest Japanese game publishers. They own a single game that has been downloaded more than 59.49m+ times.
The following shows which SDKs are most used by Japan game publishers. To find out which mobile games integrate the following SDK use our App Market Explorer. We have also aggregated the worldwide Top Ad Network SDKs and other categories.
71% of mobile games from Japanese publishers have Google Ads AdMob integrated. In total 8,154 games. Google Ads AdMob is a mobile advertising platform that enables users to monetize their mobile applications via in-app advertising. AdMob is based on the Google Mobile Ads SDK and serves over 200 billion ad requests a month, with over 1 million advertisers and 1 million apps currently running on the AdMob mobile ad network.
60% of mobile games from Japanese publishers have Google Firebase integrated. In total 6,896 games. Firebase is a mobile and web application development platform SDK that gives app builders the ability to develop their apps faster, without worrying about infrastructure. It includes functionalities like analytics, databases, messaging and crash reporting so developers can move quickly and focus on their users.
50% of mobile games from Japanese publishers have FMOD integrated. In total 5,737 games.
50% of mobile games from Japanese publishers have Unity3D integrated. In total 5,733 games.
35% of mobile games from Japanese publishers have Google Play In-app billing integrated. In total 4,010 games. Google Play In-App Billing is an SDK that lets developers sell digital content on Android applications. It can be used to sell one-time products, rewarded products, subscriptions, and more.
33% of mobile games from Japanese publishers have Android Support Library V4 integrated. In total 3,803 games. Android Support Library V4, developed by Google’s Android team, is a platform that helps app developers manage the release of new API versions. Rather than developing code to handle the provisioning of new features on earlier releases, developers can leverage Android Support Library V4 to provide that compatibility layer.
30% of mobile games from Japanese publishers have Unity Ads integrated. In total 3,476 games. The Unity Ads SDK helps publishers integrate especially video advertisements, aimed at maximizing revenue and improving user experience, into their games. Unity Ads gives developers the ability to offer users a variety of rewards in exchange for watching videos, such as additional “life,” currency, score increases, etc.
27% of mobile games from Japanese publishers have Google Play Game Services integrated. In total 3,116 games. Google Play Game Services is an SDK that provides cross-platform services that gives app developers the ability to easily integrate popular gaming features such as achievements, leaderboards, Saved Games, and real-time multiplayer on their tablet and mobile games.
27% of mobile games from Japanese publishers have Google Drive integrated. In total 3,034 games. The Google Drive SDK makes it possible for app developers to create mobile, web, and desktop apps that leverage Google Drive cloud storage. This includes reading, writing, and syncing files in Google Drive.
22% of mobile games from Japanese publishers have Google Analytics integrated. In total 2,560 games. Google Analytics is an analytics SDK that enables app developers to measure user interactions on their app. It is designed to give developers the tools necessary to collect, configure, and analyze data in order to reach the right audience.
The following shows which android permissions are most frequently request by Japan mobile games publishers. Use our App Market Explorer to filter the Google Play Store by mobile games with specific permissions.
android.permission.INTERNET makes it possible for app publishers to create network sockets and use custom network protocols within their apps. This permission is not required for internet connection however, as the mobile browser provides all apps with the ability to send data to the internet. 94% of the games from Japanese publishers use the Internet Access permission. Total 12,404 games.
The android.permission.ACCESS_NETWORK_STATE permission can be leveraged by app developers to enable their apps to view information about network connections. This information includes such things as which networks exist and which already have connections. 87% of the games from Japanese publishers use the Network Information Access permission. Total 11,534 games.
android.permission.WAKE_LOCK gives apps the ability to prevent the phone they are running on from going into sleep mode. This is good for apps, like YouTube, that get extended periods of engagement that do not necessarily require the user to touch the screen or otherwise interact physically with the device. 54% of the games from Japanese publishers use the Phone Sleep Mode Preventation permission. Total 7,100 games.
android.permission.WRITE_EXTERNAL_STORAGE makes it possible for app developers to enable their apps to modify or delete the contents of users’ SD cards. 44% of the games from Japanese publishers use the Write External Storage permission. Total 5,793 games.
The com.android.vending.BILLING permission is required for the integration of billing in android applications. 37% of the games from Japanese publishers use the Billing permission. Total 4,917 games.
App publishers can leverage android.permission.ACCESS_WIFI_STATE to enable their app to view information about Wi-Fi networking. This includes whether Wi-Fi is enabled and the names of the connected Wi-Fi devices. 35% of the games from Japanese publishers use the Wifi Information Access permission. Total 4,666 games.
com.google.android.c2dm.permission.RECEIVE can be used within apps to allow them to accept cloud to device messages sent by the app’s service. It should be noted however, that using this service will incur data usage, and malicious apps could cause excess data usage. 33% of the games from Japanese publishers use the Push Notification permission. Total 4,337 games.
android.permission.VIBRATE makes it possible for app builders to give their apps control over the vibrating function of the devices they are running on. 32% of the games from Japanese publishers use the Vibration permission. Total 4,229 games.
Apps often advertise other apps. By leveraging com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE apps can make sure that installs of other apps launched via their ads are properly attributed. 29% of the games from Japanese publishers use the Install Referrer permission. Total 3,789 games.
The android.permission.READ_EXTERNAL_STORAGE permission allows app developers to enable their apps to read the contents of user SD cards. 27% of the games from Japanese publishers use the Read External Storage permission. Total 3,639 games.
42matters tracks everything from game meta data, to rankings, to download estimates, to changes in meta information, to SDK usage, to App-ads.txt and more. If you would like to leverage our data into your own product, research or app industry analysis, it can be obtained via our API or File Dumps or our interactive App Market Explorer.
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